Blackface, Happy Feet: The Politics of Race in Motion Capture and Animation

Focusing on the animated, musical feature Happy Feet (George Miller, 2006), this essay explores the implications of the use of motion capture for the representation of black performance. As an optical-digital hybrid, motion capture combines records of actual movement with digitally created images and environments. The technology renders the performer simultaneously visible and invisible: real […]
More than a Man in a Monkey Suit: Andy Serkis, Motion Capture, and Digital Realism

This essay examines the design and performance of the title character of King Kong in Peter Jackson’s 2005 remake, as well as their decision to expose their behind-the-scenes work in publicity material, online production diaries, and DVD special features. I argue that these ancillary materials do more than just promote the film; they also introduce […]
The World War II Video Game, Adaptation, and Postmodern History

From Air Force (Howard Hawks, 1943) to Inglourious Basterds (Quentin Tarantino, 2009), the cinema has taken on the cultural task of visualizing World War II. Increasingly, however, this task has also been taken up by new media—video games, in particular—resulting in new perspectives on the social and political meanings of the war in contemporary America. […]